Reference
FAQs
Short, direct answers about what PWR does today, what is still unverified before launch, pricing, models, security and game engines.
Short answers to common questions. Each links to the page with the detail.
Product
What is PWR?
PWR (pronounced "Power") is an autonomous AI development studio. AI agents implement tasks in an isolated workspace and return pull requests with recorded evidence, and a human approves before anything is merged. You work in PWR Studio. See Getting started.
Is PWR available now?
PWR is pre-launch. The platform is implemented and tested, but no production environment is deployed and no plan is on sale yet. Most integrations with outside services have been verified against simulated versions only. Each docs page carries a status note.
What has been verified with real services?
Real model runs through the Anthropic Claude Agent SDK runtime in a development setup, including a full task-to-merge browser test against a simulated GitHub. Test coverage measurement was verified with a real pytest --cov run. Live GitHub, Stripe, Jira, the other model providers and game editors are still pending.
Will PWR merge code without me?
No. Human approval is required and that setting is locked. Auto-merge is locked off. Merging passes a fixed gate of 11 checks. See GitHub integration.
What happens if the agent gets it wrong?
Your validation command runs after the agent and its result is recorded by PWR, not by the agent. An independent reviewer inspects the change on a fresh clone. You can request changes or reject. Nothing reaches your default branch until you approve and merge.
Models
Did PWR build its own AI model?
No. PWR Auto is a routing layer that chooses among third-party provider models for each run and records which one it chose and why. See PWR Auto.
Which model providers are supported?
Runtimes exist for Anthropic, OpenAI, Google Gemini and xAI. Only the Anthropic Agent SDK runtime has been verified with real model runs. An OpenAI Codex runtime exists as an interface only and cannot run work.
Can I use my own API keys?
Yes. Bind your provider key to an agent. Model usage is then metered but not charged in credits, and the agent never falls back to PWR's managed account if your key fails.
How does PWR Auto judge model quality?
By a proxy. There is no benchmark data in the catalog, so quality is derived from price rank and model features, combined with cost, context fit and recent reliability. This will be replaced with measured quality when data exists.
Pricing
How much does PWR cost?
There are six plans: Starter, Pro, Studio, Team, Business and Enterprise (by contract). Prices are published on the Pricing page from the billing system, together with the credits each plan includes. There is no free plan or free trial.
How many credits come with each plan?
That has not been set. We will not quote a number until it is.
Can I see a cost before work starts?
Yes. Launching a workflow shows a pre-flight credit range and the model that would be used. It is an estimate, not a quote. You can also set per-run cost caps and budgets. See Billing and credits.
Integrations
Which source control systems are supported?
GitHub, through a GitHub App. No other source control system is supported.
Why does my branch protection block the merge?
If your branch protection requires approving reviews on GitHub, PWR approvals cannot satisfy it and the gate blocks. See Troubleshooting.
Which project-management tools are supported?
Jira Cloud and GitHub Issues, both verified against simulated services only. Linear and Notion are not available. PWR cannot create Jira issues; it comments, transitions, labels and links. See Jira integration.
Does importing issues start work automatically?
No. Imported issues become draft tasks. Work starts only after an explicit approval.
Game development
Does PWR work with Unity?
Partly. PWR can inventory a Unity project and suggest a validation command. The editor bridge is written but has never been compiled in Unity, and builds, tests and scene changes need engine workers that are not provisioned yet. See Unity setup.
Does PWR work with Unreal Engine?
Discovery works. Everything that needs the editor is unverified. See Unreal setup.
What about Godot and browser games?
Godot is in the same state as Unity and Unreal: discovery and a simulated bridge, with editor work pending an engine worker. Browser games are the one path verified without a simulated engine, using a headless browser for screenshots, video and metrics.
Can PWR tell whether my game is fun or looks right?
No. PWR collects screenshots, metrics and pixel-level comparisons against baselines you approve. Judging the result is a human decision.
Security
Is PWR SOC 2 or ISO 27001 certified?
No. PWR holds no security certifications. See Security and permissions.
Can an agent see my repository token or API keys?
The repository token is never given to the agent; the worker pushes after the agent exits. Model-provider keys are kept outside the sandbox by a credential broker. An agent with shell access can still read what its sandbox user can read and reach the network, so grant shell deliberately.
Is my code used to train models?
PWR does not train models. Your code is sent to the model provider that runs each task, under that provider's terms. With your own API key, your agreement with the provider applies.
Is there single sign-on?
Not yet. It is listed for the Enterprise plan in the draft catalog and is not implemented.
Other
Is there a desktop app?
PWR Studio is a web application. See Download for anything else currently offered.
Can I host PWR myself?
PWR is offered as a hosted product. If you have self-hosting requirements, contact us.
Something is not covered here.
Check Troubleshooting or contact us.