- Available
- Implemented and covered by automated tests in the current platform build.
- Beta
- Implemented; verification against the live external service is still pending.
- Upcoming
- Planned or in progress. Not usable yet.
Engine discovery
BetaDetects Unity, Unreal, Godot and browser game projects from their project files, including engine version, scene or level lists, asset counts and test frameworks.
Verified on fixture projects and a simulated GitHub; not yet run on production-scale game repositories.
Validation profiles
BetaPer-engine suggested build and test commands, capture settings and worker requirements, with an admin override layer.
Profiles are generated for all four targets. Engine commands for Unity, Unreal and Godot have not been run on a real engine.
Build and test
AvailableYour build and test scripts run as the project's validation command in the sandbox.
Gameplay capture
AvailableAfter validation, PWR serves the game, waits for the canvas, and stores desktop and mobile screenshots and a short video as run artifacts.
Bridge protocol and gateway path
BetaA local HTTP bridge exposes editor tools with declared risk levels. Bridges register as integrations, so tools are approved, granted and audited like any other.
Verified against a simulated engine bridge only; this proves the PWR side of the protocol, not the engine side.
Unity editor bridge
UpcomingAn editor package for scene inspection, serialized property edits with undo, prefab instantiation, test runs, player builds and screenshots.
Written but never run inside a real editor; validation on a provisioned engine worker is pending.
Start a New Game
BetaA goal for a new or empty repository: the Producer plans, you approve, and the Gameplay Engineer works the tasks within a budget.
Controller logic is covered by automated tests with a stub agent and a simulated GitHub; live end-to-end verification is pending.
Review a GDD
BetaThe Game Designer role reads a design document from the repository and returns a structured spec and review findings.
Launch path is covered by automated tests; it reads a connected repository, which has only been verified against a simulated GitHub.
Structured backlog output
AvailableA plan contains a summary, epics, tasks with acceptance criteria, dependencies, estimates and uncertainty, plus risks and open questions.
The plan structure is validated by the platform. The quality of a plan depends on the model and on the context you provide.